The international journal of computer game research Carrie Andersen “There Has To Be More To It”: Diegetic Violence and the Uncertainty of President Kennedy’s Death This article examines videogame representations of President John F. Kennedy’s assassination and the ways that games have opened the historical narrative to reinterpretation, building upon an interdisciplinary methodology that merges close reading and players’ online discourses. Veli-Matti Karhulahti Defining the Videogame Skepticus: Performance evaluation distinguishes videogames from games. Grasshopper: I doubt it, but your claim might be worth a discussion. Videogames are computational artifacts with evaluation potential, indeed. Skepticus: If you have the time, I would be glad to have that discussion. A critical dialogue is never final, but always useful. Carl Therrien Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre This paper highlights some of the problematic biases that influence the way video games are documented and historicized. It demonstrates these biases through a critique of the “shifting moment” associated with the “birth” of the first-person shooter genre at the beginning of the 1990s. A proper etymology of the genre reveals a strikingly different Laquana Cooke, Gaines S. Hubbell Working Out Memory with a Medal of Honor Complex Our essay looks at Medal of Honor as an example of games that do memory work. We define games that do memory work as games that attempt to represent historical events using historical, functional, and mimetic realism. We argue that games that do memory work rupture the official versus popular memory binary of memory studies.