The international journal of computer game research Casey Hart Getting Into the Game: An Examination of Player Personality Projection in Videogame Avatars Expanding on research in the area of identity theory, and applying aspects of personality construction, this paper examines avatar creation and identification in videogames by exploring how players project aspects of their personality into the virtual environment. Tilo Hartmann The “Moral Disengagement in Violent Videogames” Model Entertaining violent videogames morally disengage users. Accordingly, users can enjoy enacting virtual violence, rather than feeling guilty. This is the core assumption of the Moral Disengagement in Violent Videogames model presented in the current article. The model resulted from psychological research and consists of four linked propositions. Rune Klevjer, Jan Fredrik Hovden The Structure of Videogame Preference The study uses Multiple Correspondence Analysis to identify patterns of association and opposition within players’ stated favourite game titles. We find that videogame preferences can be grouped into distinct preference orientations, and that “core” gaming is a highly differentiated category. Holger Pötzsch Playing Games with Shklovsky, Brecht, and Boal: Ostranenie, V-Effect, and Spect-Actors as Analytical Tools for Game Studies The article discusses the concepts of ostranenie (Shklovsky), V-effect (Brecht), and spect-actor (Boal), before critically reviewing their earlier application to analyses of games and play. Hans-Joachim Backe Between “Games as Media” and “Interactive Games” Game Play: Paratextuality in Contemporary Board Games (2015) by Paul Booth. New York/London: Bloomsbury. ISBN: 9781628927436. 247 pp. Maxime Deslongchamps-Gagnon Structuring, Communicating, and Engaging Values in Games Values at Play in Digital Games (2014) by Mary Flanagan and Helen Nissenbaum. Cambridge, MA: MIT Press. ISBN: 9780262027663. 224 pp. Torill Mortensen For the Love of Fighting Games The Culture of Digital Fighting Games: Performance and Practice (2014) by Todd Harper. New York and London: Routledge. ISBN: 9780415821308. 158 pp. Daniel Vella Senses of Endings Every Game is an Island: Endings and Extremities in Video Games (2007) by Riccardo Fassone. New York and London: Bloomsbury. ISBN: 9781501316630. 208 pp.