the international journal of computer game research volume 2, issue 2
december 2002
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Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org. Our primary focus is aesthetic, cultural and communicative aspects of computer games.

Our mission - To explore the rich cultural genre of games; to give scholars a peer-reviewed forum for their ideas and theories; to provide an academic channel for the ongoing discussions on games and gaming. 

Guest Editorial

by Jonathan Dovey,

This edition of Game Studies is devoted to a small selection of papers originally presented at the Game Cultures conference at Bristol in July 2001. As such it brought some of the best work being done internationally to a UK academic audience for the first time. Apart from excellent contributions from some of the leading scholars in the field the event created the chance for academics from all over the world to come out as gamers ...
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Computer Games Have Words, Too - Dialogue Conventions in Final Fantasy VII

by Greg M. Smith

Since most people think of computer games as a visual medium, the primary faith in the evolution of games resides in improving the technology for their visual presentation ...

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Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis


by Helen W. Kennedy

As the title suggests, the feminist reception of Lara Croft as a game character has been ambivalent to say the least ...

 

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Latin America's New Cultural Industries still Play Old Games - From the Banana Republic to Donkey Kong

by Jairo Lugo, Tony Sampson and Merlyn Lossada

This article explores the video games industry as part of what has become known as the "cultural industries" using Latin America as a case study ...

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Creative Player Actions in FPS Online Video Games - Playing Counter-Strike


by Talmadge Wright, Eric Boria and Paul Breidenbach

The global sale of computer and console games now exceeds $10 billion dollars annually, inducing further integration of the entertainment, computer and military industries ...

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The Player with Many Faces - A Conversation with Louis Castle

by Celia Pearce

This is the second in a series of conversations with creative leaders in the game design industry ...

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© 2001 - 2004 Game Studies
Copyright for articles published in this journal is retained by the journal, except for the right to republish in printed paper publications, which belongs to the authors, but with first publication rights granted to the journal. By virtue of their appearance in this open access journal, articles are free to use, with proper attribution, in educational and other non-commercial settings.