Gamestudies.org https://gamestudies.org The international journal of computer game research Robson Bello Pastiche and Parody in <em>Red Dead Redemption</em> and <em>Red Dead Redemption II</em> https://gamestudies.org/2403/articles/bello In this article I analyze Red Dead Redemption and Red Dead Redemption II showing how there are differences in the form of the representations between these games, where in the first game parody is more preeminent, while in the second, pastiche is more pronounced. James Cartlidge Genre, Prototype Theory and the Berlin Interpretation of Roguelikes https://gamestudies.org/2403/articles/cartlidge This article conceptualizes the “Berlin Interpretation of Roguelikes” as an example of the “prototype theory” of categorization in action, showing how this theory was influenced by the later philosophy of Ludwig Wittgenstein. Using this case study, it evaluates the strengths and weaknesses of prototype theory for understanding video game genres. Tomás Grau de Pablos Between Indie and Doujin: The creation of the Japanese indie https://gamestudies.org/2403/articles/grau_de_pablos This article concerns how the "Japanese indie game" developed as a marketing term and category of consumption that eventually caused the concept to stray away from local, i.e. "doujin," spaces of Japanese development. Amy LeBlanc Gothic Gaming: The Ill Body and the Haunted House in Kitty Horrorshow’s <em>Anatomy</em> https://gamestudies.org/2403/articles/leblanc This article argues that the game mechanics at work in Anatomy constitute generative forms of Gothicism through the game’s use of found footage, first-person perspective and programmed failure, which can represent the flexible subjectivity of the chronically ill body. Samuel Pizelo Games Built the Computer: Babbage, Lovelace and the Dawn of the Ludic Age https://gamestudies.org/2403/articles/pizelo This article examines the early writing of Charles Babbage and Ada Lovelace to argue that they used games to model the algorithmic operations, spatialized computation and predictive reasoning necessary for the Analytical Engine. By recognizing the modeling function of games, the historical and epistemological role of games can be better understood.