the international journal of computer game research
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Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org. Our primary focus is aesthetic, cultural and communicative aspects of computer games.

Game Studies Archive

Past issues

Past issues of Game Studies

Volume 1, issue 1, July 2001
Volume 2, issue 1, July 2002
Volume 2, issue 2, December 2002
Volume 3, issue 1, May 2003
Volume 3, issue 2, December 2003
Volume 4, issue 1, July 2004
 

Alphabetical list of authors and their articles:

Aarseth, Espen: "Computer Game Studies, Year One." in Game Studies, Volume 1, issue 1.
URI: https://www.gamestudies.org/0101/editorial.html
Aarseth, Espen: "The Dungeon and the Ivory Tower: Vive La Difference ou Liaison Dangereuse?" in Game Studies, Volume 2, issue 1.
URI: https://www.gamestudies.org/0102/editorial.html
Boria, Eric: "Creative Player Actions in FPS Online Video Games: Playing Counter-Strike." in Game Studies, Volume 2, issue 2.
URI: https://www.gamestudies.org/0202/wright/
Breidenbach, Paul: "Creative Player Actions in FPS Online Video Games: Playing Counter-Strike." in Game Studies, Volume 2, issue 2.
URI: https://www.gamestudies.org/0202/wright/
Bringsjord, Selmer: "Is It Possible to Build Dramatically Compelling Interactive Digital Entertainment?" in Game Studies, Volume 1, issue 1.
URI: https://www.gamestudies.org/0101/bringsjord/
Bryce, Joanne: "Guest Editorial." in Game Studies, Volume 3, issue 1.
URI: https://www.gamestudies.org/0301/editorial/
Carr, Diane: "Play Dead: Genre and Affect in Silent Hill and Planescape Torment." in Game Studies, Volume 3, issue 1.
URI: https://www.gamestudies.org/0301/carr/
Castronova, Edward: "On Virtual Economies." in Game Studies, Volume 3, issue 2.
URI: https://www.gamestudies.org/0302/castronova/
Eskelinen, Markku: "The Gaming Situation." in Game Studies, Volume 1, issue 1.
URI: https://www.gamestudies.org/0101/eskelinen/
Frasca, Gonzalo: "Grandmothers are cooler than trolls: Review of The Sims." in Game Studies, Volume 1, issue 1.
URI: https://www.gamestudies.org/0101/frasca/
Frasca, Gonzalo: "Sim Sin City: Regarding Grand Theft Auto 3." in Game Studies, Volume 3, issue 2.
URI: https://www.gamestudies.org/0302/frasca/
Fromme, Johannes: "Computer Games as a Part of Children's Culture." in Game Studies, Volume 3, issue 1.
URI: https://www.gamestudies.org/0301/fromme/
Juul, Jesper: "Games telling stories? A brief note on games and narratives." in Game Studies, Volume 1, issue 1.
URI: https://www.gamestudies.org/0101/juul-gts/
Juul, Jesper: "The repeatedly lost art of studying games: Review of The Study of Games." in Game Studies, Volume 1, issue 1.
URI: https://www.gamestudies.org/0101/juul-review/
Järvinen, Aki: "Halo and the Anatomy of the FPS: Review of Halo." in Game Studies, Volume 2, issue 1.
URI: https://www.gamestudies.org/0102/jarvinen/
Kennedy, Helen W.: "Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis." in Game Studies, Volume 2, issue 2.
URI: https://www.gamestudies.org/0202/kennedy/
Kücklich, Julian: "Perspectives of Computer Game Philology." in Game Studies, Volume 3, issue 1.
URI: https://www.gamestudies.org/0301/kucklich/
Lee, Shuen-shing: ""I Lose, Therefore I Think": A Search for Contemplation amid Wars of Push-Button Glare." in Game Studies, Volume 3, issue 2.
URI: https://www.gamestudies.org/0302/lee/
Lossada, Merlyn: "Latin America's New Cultural Industries still Play Old Games: From the Banana Republic to Donkey Kong." in Game Studies, Volume 2, issue 2.
URI: https://www.gamestudies.org/0202/lugo/
Lugo, Jairo: "Latin America's New Cultural Industries still Play Old Games: From the Banana Republic to Donkey Kong." in Game Studies, Volume 2, issue 2.
URI: https://www.gamestudies.org/0202/lugo/
Manninen, Tony: "Interaction Forms and Communicative Actions in Multiplayer Games." in Game Studies, Volume 3, issue 1.
URI: https://www.gamestudies.org/0301/manninen/
Mortensen, Torill: "Playing With Players: Potential methodologies for MUDs." in Game Studies, Volume 2, issue 1.
URI: https://www.gamestudies.org/0102/mortensen/
Newman, James: "The myth of the ergodic videogame: Some thoughts on player-character relationships in videogames." in Game Studies, Volume 2, issue 1.
URI: https://www.gamestudies.org/0102/newman/
Pearce, Celia: "Game Noir: A conversation with Tim Schafer." in Game Studies, Volume 3, issue 1.
URI: https://www.gamestudies.org/0301/pearce/
Pearce, Celia: "Sims, BattleBots, Cellular Automata, God and Go: A conversation with Will Wright." in Game Studies, Volume 2, issue 1.
URI: https://www.gamestudies.org/0102/pearce/
Pearce, Celia: "The Player with Many Faces: A conversation with Louis Castle." in Game Studies, Volume 2, issue 2.
URI: https://www.gamestudies.org/0202/pearce/
Rutter, Jason: "Guest Editorial." in Game Studies, Volume 3, issue 1.
URI: https://www.gamestudies.org/0301/editorial/
Ryan, Marie-Laure: "Beyond Myth and Metaphor: The Case of Narrative in Digital Media." in Game Studies, Volume 1, issue 1.
URI: https://www.gamestudies.org/0101/ryan/
Sampson, Tony: "Latin America's New Cultural Industries still Play Old Games: From the Banana Republic to Donkey Kong." in Game Studies, Volume 2, issue 2.
URI: https://www.gamestudies.org/0202/lugo/
Smith, Greg M.: "Computer Games Have Words, Too: Dialogue Conventions in Final Fantasy." in Game Studies, Volume 2, issue 2.
URI: https://www.gamestudies.org/0202/smith/
Squire, Kurt: "Cultural Framing of Computer/Video Games." in Game Studies, Volume 2, issue 1.
URI: https://www.gamestudies.org/0102/squire/
Taylor, Laurie: "When Seams Fall Apart: Video Game Space and the Player." in Game Studies, Volume 3, issue 2.
URI: https://www.gamestudies.org/0302/taylor/
Van Looy, Jan: "Uneasy lies the head that wears a crown: interactivity and signification in Head Over Heels." in Game Studies, Volume 3, issue 2.
URI: https://www.gamestudies.org/0302/vanlooy/
Walther, Bo Kampmann: "Playing and Gaming: Reflections and Classifications." in Game Studies, Volume 3, issue 1.
URI: https://www.gamestudies.org/0301/walther/
Wright, Talmadge: "Creative Player Actions in FPS Online Video Games: Playing Counter-Strike." in Game Studies, Volume 2, issue 2.
URI: https://www.gamestudies.org/0202/wright/

Please note that some of the articles have more than one author.

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© 2001 - 2004 Game Studies
Copyright for articles published in this journal is retained by the journal, except for the right to republish in printed paper publications, which belongs to the authors, but with first publication rights granted to the journal. By virtue of their appearance in this open access journal, articles are free to use, with proper attribution, in educational and other non-commercial settings.