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Game Studies is a crossdisciplinary journal dedicated
to games research, web-published several times a year at
www.gamestudies.org. Our primary focus is aesthetic, cultural and
communicative aspects of computer games.
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Game Studies Archive
Past issues
Past issues of Game Studies
- Volume 1, issue 1, July
2001
- Volume 2, issue 1, July
2002
- Volume 2, issue 2, December
2002
- Volume 3, issue 1, May
2003
- Volume 3, issue 2, December
2003
- Volume 4, issue 1, July 2004
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Alphabetical list of authors and their articles:
- Aarseth, Espen: "Computer Game Studies, Year One." in Game
Studies, Volume 1, issue 1.
- URI: https://www.gamestudies.org/0101/editorial.html
- Aarseth, Espen: "The Dungeon and the Ivory Tower: Vive La Difference
ou Liaison Dangereuse?" in Game Studies, Volume 2, issue 1.
- URI: https://www.gamestudies.org/0102/editorial.html
- Boria, Eric: "Creative Player Actions in FPS Online Video Games:
Playing Counter-Strike." in Game Studies, Volume 2, issue 2.
- URI: https://www.gamestudies.org/0202/wright/
- Breidenbach, Paul: "Creative Player Actions in FPS Online Video
Games: Playing Counter-Strike." in Game Studies, Volume 2, issue
2.
- URI: https://www.gamestudies.org/0202/wright/
- Bringsjord, Selmer: "Is It Possible to Build Dramatically Compelling
Interactive Digital Entertainment?" in Game Studies, Volume 1, issue
1.
- URI: https://www.gamestudies.org/0101/bringsjord/
- Bryce, Joanne: "Guest Editorial." in Game Studies, Volume
3, issue 1.
- URI: https://www.gamestudies.org/0301/editorial/
- Carr, Diane: "Play Dead: Genre and Affect in Silent Hill
and Planescape Torment." in Game Studies, Volume 3, issue
1.
- URI: https://www.gamestudies.org/0301/carr/
- Castronova, Edward: "On Virtual Economies." in Game
Studies, Volume 3, issue 2.
- URI: https://www.gamestudies.org/0302/castronova/
- Eskelinen, Markku: "The Gaming Situation." in Game Studies,
Volume 1, issue 1.
- URI: https://www.gamestudies.org/0101/eskelinen/
- Frasca, Gonzalo: "Grandmothers are cooler than trolls: Review of The
Sims." in Game Studies, Volume 1, issue 1.
- URI: https://www.gamestudies.org/0101/frasca/
- Frasca, Gonzalo: "Sim Sin City: Regarding Grand Theft Auto
3." in Game Studies, Volume 3, issue 2.
- URI: https://www.gamestudies.org/0302/frasca/
- Fromme, Johannes: "Computer Games as a Part of Children's Culture."
in Game Studies, Volume 3, issue 1.
- URI: https://www.gamestudies.org/0301/fromme/
- Juul, Jesper: "Games telling stories? A brief note on games and
narratives." in Game Studies, Volume 1, issue 1.
- URI: https://www.gamestudies.org/0101/juul-gts/
- Juul, Jesper: "The repeatedly lost art of studying games: Review of
The Study of Games." in Game Studies, Volume 1, issue 1.
- URI: https://www.gamestudies.org/0101/juul-review/
- Järvinen, Aki: "Halo and the Anatomy of the FPS: Review of
Halo." in Game Studies, Volume 2, issue 1.
- URI: https://www.gamestudies.org/0102/jarvinen/
- Kennedy, Helen W.: "Lara Croft: Feminist Icon or Cyberbimbo? On the
Limits of Textual Analysis." in Game Studies, Volume 2, issue 2.
- URI: https://www.gamestudies.org/0202/kennedy/
- Kücklich, Julian: "Perspectives of Computer Game Philology." in
Game Studies, Volume 3, issue 1.
- URI: https://www.gamestudies.org/0301/kucklich/
- Lee, Shuen-shing: ""I Lose, Therefore I Think": A Search for
Contemplation amid Wars of Push-Button Glare." in Game Studies, Volume
3, issue 2.
- URI: https://www.gamestudies.org/0302/lee/
- Lossada, Merlyn: "Latin America's New Cultural Industries still Play
Old Games: From the Banana Republic to Donkey Kong." in Game Studies,
Volume 2, issue 2.
- URI: https://www.gamestudies.org/0202/lugo/
- Lugo, Jairo: "Latin America's New Cultural Industries still Play Old
Games: From the Banana Republic to Donkey Kong." in Game Studies,
Volume 2, issue 2.
- URI: https://www.gamestudies.org/0202/lugo/
- Manninen, Tony: "Interaction Forms and Communicative Actions in
Multiplayer Games." in Game Studies, Volume 3, issue 1.
- URI: https://www.gamestudies.org/0301/manninen/
- Mortensen, Torill: "Playing With Players: Potential methodologies
for MUDs." in Game Studies, Volume 2, issue 1.
- URI: https://www.gamestudies.org/0102/mortensen/
- Newman, James: "The myth of the ergodic videogame: Some thoughts on
player-character relationships in videogames." in Game Studies, Volume
2, issue 1.
- URI: https://www.gamestudies.org/0102/newman/
- Pearce, Celia: "Game Noir: A conversation with Tim Schafer." in
Game Studies, Volume 3, issue 1.
- URI: https://www.gamestudies.org/0301/pearce/
- Pearce, Celia: "Sims, BattleBots, Cellular Automata, God and Go: A
conversation with Will Wright." in Game Studies, Volume 2, issue
1.
- URI: https://www.gamestudies.org/0102/pearce/
- Pearce, Celia: "The Player with Many Faces: A conversation with
Louis Castle." in Game Studies, Volume 2, issue 2.
- URI: https://www.gamestudies.org/0202/pearce/
- Rutter, Jason: "Guest Editorial." in Game Studies, Volume
3, issue 1.
- URI: https://www.gamestudies.org/0301/editorial/
- Ryan, Marie-Laure: "Beyond Myth and Metaphor: The Case of Narrative
in Digital Media." in Game Studies, Volume 1, issue 1.
- URI: https://www.gamestudies.org/0101/ryan/
- Sampson, Tony: "Latin America's New Cultural Industries still Play
Old Games: From the Banana Republic to Donkey Kong." in Game Studies,
Volume 2, issue 2.
- URI: https://www.gamestudies.org/0202/lugo/
- Smith, Greg M.: "Computer Games Have Words, Too: Dialogue
Conventions in Final Fantasy." in Game Studies, Volume 2, issue
2.
- URI: https://www.gamestudies.org/0202/smith/
- Squire, Kurt: "Cultural Framing of Computer/Video Games." in
Game Studies, Volume 2, issue 1.
- URI: https://www.gamestudies.org/0102/squire/
- Taylor, Laurie: "When Seams Fall Apart: Video Game Space and the
Player." in Game Studies, Volume 3, issue 2.
- URI: https://www.gamestudies.org/0302/taylor/
- Van Looy, Jan: "Uneasy lies the head that wears a crown:
interactivity and signification in Head Over Heels." in Game
Studies, Volume 3, issue 2.
- URI: https://www.gamestudies.org/0302/vanlooy/
- Walther, Bo Kampmann: "Playing and Gaming: Reflections and
Classifications." in Game Studies, Volume 3, issue 1.
- URI: https://www.gamestudies.org/0301/walther/
- Wright, Talmadge: "Creative Player Actions in FPS Online Video
Games: Playing Counter-Strike." in Game Studies, Volume 2, issue
2.
- URI: https://www.gamestudies.org/0202/wright/
Please note that some of the articles have more than one author.
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© 2001 - 2004 Game Studies
Copyright for articles published in this journal is retained by the journal, except for the right to republish in printed paper publications, which belongs to the authors, but with first publication rights granted to the journal. By virtue of their appearance in this open access journal, articles are free to use, with proper attribution, in educational and other non-commercial settings.
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