The International Journal of Computer Game Research

Our Mission - To explore the rich cultural genre of games; to give scholars a peer-reviewed forum for their ideas and theories; to provide an academic channel for the ongoing discussions on games and gaming.

Game Studies is a non-profit, open-access, crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org.

Our primary focus is aesthetic, cultural and communicative aspects of computer games, but any previously unpublished article focused on games and gaming is welcome. Proposed articles should be jargon-free, and should attempt to shed new light on games, rather than simply use games as metaphor or illustration of some other theory or phenomenon.



Game Studies is published with the support of:

The Swedish Research Council (Vetenskapsrådet)

The Joint Committee for Nordic Research Councils for the Humanities and the Social Sciences

IT University of Copenhagen

Lund University

If you would like to make a donation to the Game Studies Foundation, which is a non-profit foundation established for the purpose of ensuring continuous publication of Game Studies, please contact the Editor-in-Chief or send an email to: foundation at gamestudies dot org

Game History: A special issue

by Espen Aarseth

This issue of Game Studies contains contributions from the first international conference on the History of Games, held in Montreal in June 2013.[more]

The Platform and the Player: exploring the (hi)stories of Elite

by Alison Gazzard

This article explores the landscape of British computer games through a case study of Elite. Utilising archival methodologies inherent in media archaeology, combined with approaches from platform studies, a history of Elite is approached through both its original development and the players’ responses to the game at the time. [more]
A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame History

by Laine Nooney

This article is a methodological exploration of gender as it relates to the writing of game history. This contribution presents three case studies, focused on the biography of Sierra On-Line cofounder and lead designer Roberta Williams, to analyze this historical mechanisms through which women are located -- and left out of -- game history. [more]

Shocking Grasps: An Archaeology of Electrotactile Game Mechanics

by David Parisi

This archaeological analysis of gamic electroshock charts changes in the way that electricity has been employed as a game mechanic, opening with an examination of the 18th century ‘electric kiss’ game, moving to a treatment of early 20th century arcade electricity, and concluding with a discussion of ludic electric shock in recent game art. [more]
The Foundation of Geemu: A Brief History of Early Japanese video games

by Martin Picard

The paper presents a short history of the beginning of the Japanese video game industry (from 1973 to 1983). It argues that specific local developments of a video game industry and market took place in Japan, which has never been addressed in Western histories of games, mainly interested in Japanese video games through a global perspective. [more]

Say it with a Computer Game: Hobby Computer Culture and the Non-entertainment Uses of Homebrew Games in the 1980s Czechoslovakia

by Jaroslav Švelch

Based on historical research into computer games in the 1980s Czechoslovakia, this article traces the uses of the medium in the context of an amateur community. It argues that the entertainment function of local homebrew games was often overshadowed by their potential as a means of communication among the community of users. [more]

Book Reviews


A Voice From the Electronic Grotto: A re-view of Martin Amis’s Invasion of the Space Invaders.

by Raiford Guins

Invasion of the Space Invaders. (1982) by Martin Amis. Millbrae, CA: Celestial Arts. ISBN: 0890873518 [more]
Notes from the Wargaming Underground: Dungeons, Dragons, and the History of Games

by Aaron Trammell

Playing at the world: a history of simulating wars, people, and fantastic adventures from chess to role-playing games. (2012) by Jon Peterson. San Diego, CA: Unreason Press. ISBN: 978-0615642048 [more]


 

©2001 - 2013 Game Studies Copyright for articles published in this journal is retained by the journal, except for the right to republish in printed paper publications, which belongs to the authors, but with first publication rights granted to the journal. By virtue of their appearance in this open access journal, articles are free to use, with proper attribution, in educational and other non-commercial settings.