Game History: A special issue
by Espen Aarseth
This issue of Game Studies contains contributions from the first international conference on the History of Games, held in Montreal in June 2013.[more]by Alison Gazzard
This article explores the landscape of British computer games through a case study of Elite. Utilising archival methodologies inherent in media archaeology, combined with approaches from platform studies, a history of Elite is approached through both its original development and the players’ responses to the game at the time. [more]by Laine Nooney
This article is a methodological exploration of gender as it relates to the writing of game history. This contribution presents three case studies, focused on the biography of Sierra On-Line cofounder and lead designer Roberta Williams, to analyze this historical mechanisms through which women are located -- and left out of -- game history. [more]by David Parisi
This archaeological analysis of gamic electroshock charts changes in the way that electricity has been employed as a game mechanic, opening with an examination of the 18th century ‘electric kiss’ game, moving to a treatment of early 20th century arcade electricity, and concluding with a discussion of ludic electric shock in recent game art. [more]by Martin Picard
The paper presents a short history of the beginning of the Japanese video game industry (from 1973 to 1983). It argues that specific local developments of a video game industry and market took place in Japan, which has never been addressed in Western histories of games, mainly interested in Japanese video games through a global perspective. [more]by Jaroslav Švelch
Based on historical research into computer games in the 1980s Czechoslovakia, this article traces the uses of the medium in the context of an amateur community. It argues that the entertainment function of local homebrew games was often overshadowed by their potential as a means of communication among the community of users. [more]Book Reviews
by Raiford Guins
Invasion of the Space Invaders. (1982) by Martin Amis. Millbrae, CA: Celestial Arts. ISBN: 0890873518 [more]by Aaron Trammell
Playing at the world: a history of simulating wars, people, and fantastic adventures from chess to role-playing games. (2012) by Jon Peterson. San Diego, CA: Unreason Press. ISBN: 978-0615642048 [more]