by Marcus Schulzke
This essay examines the Fallout series, with special attention to Fallout 3, to show how video games facilitate moral reasoning. The games do not promote a particular code of conduct. Instead, they create moral dilemmas and give players practice at making their own judgments, thereby improving the ability to make similar judgments in real life. [more]by Gerald Voorhees
The cultural politics of digital games can be difficult to discern. This essay examines the Final Fantasy series in order to show how close reading of procedural, visual and discursive representation, coupled with attention to historical context, can bring the politics of play into focus. [more]by Ryan M. Moeller, Bruce Esplin, Steven Conway
This article examines online sports gamers’ appeals to fair play and sportsmanship in online forums maintained by game developers. These online discussions serve to document and police acceptable behavior and gameplay for the larger community of game players and to stimulate innovation in game development, especially in online ranking systems. [more]by Adam Ruch
Is World of Warcraft a space or a service? Do players interact with each other, with objects, and participate in events within a venue, or are they browsing content stored in a database? WoW is presented to the player as one thing, but spelled out in the legal documentation as quite another. This paper identifies key areas of this conflict. [more]