The Battle for Open Access Publishing - And how it affects YOU
by Espen Aarseth
There is an ongoing battle for the heart and soul of open-access publishing. And it is not going well.[more]by Karen Collins
This paper explores the use and production of sound in the electro-mechanical arcade machines from approximately 1890 to 1940s. It explores the functions and reasons for the introduction of sound, and draws parallels to today’s use of sound in games. [more]by Maria B. Garda, Paweł Grabarczyk
We argue that “indie game” is a distinct narrow notion within a wider concept of “independent game”. The latter can be explained as a disjunction of three types of independence (financial, creative and publishing) and it is associated, in a given historical period, with different contingent properties determined by the game culture of the era. [more]by Bjarke Liboriussen, Paul Martin
Game studies is undergoing a regional turn marked by an increase in research conducted in and focussed on areas outside of Western Europe and North America. The development of “regional game studies” will extend the field’s ability to engage with important global issues and enrich game studies with new perspectives and concepts. [more]by Daniel Reynolds
Describes a confluence of forces that shaped the development of the Nintendo Game Boy. Argues that the Game Boy exemplifies a relationship between technologists, media technology, and users. Encourages theorists to consider the bodily and other material constraints that inform the development of media platforms. [more]Book Reviews
by Veli-Matti Karhulahti
Works of Game: On the Aesthetics of Game and Art (2015) by John Sharp. Cambridge: MIT Press. ISBN: 9780262029070. 146 pp. [more]