Game Studies: How to play -- Ten play-tips for the aspiring game-studies scholar
by Espen Aarseth
If you are a beginning player in the strange, interdisciplinary field of game studies, here are some tips and tricks that may make your life easier, as you strive to level up your academic avatar.[more]by Tracy Packiam Alloway, Rachel Carpenter
In the present study, we investigated whether (AR) games induced empathy, mood, and affect. The findings indicated a decrease in negative affect after participants played Pokémon Go, but not in the Control condition. [more]by David Callahan
The first three Mass Effect games are widely understood as leveraging respect for difference, albeit not without attracting critique. This article revisits Canadian multiculturalism in the games, adding Indigeneity and ethnic flattening to the analysis. [more]by Nadav D. Lipkin
This article explores the discourse surrounding the concept of the Indiepocalypse circa 2015 compared to experiences of members of the New York City independent game community. This analysis calls for greater emphasis on worker motivations and incentives in understanding the unique properties of labor in independent game production spaces. [more]by Joan Soler-Adillon
This paper argues that the use of emergence in games research falls short in capturing the full potential of the idea. It advocates separating what refers to -- or is a result of -- openness and what is indeed emergence in a strict sense, thus allowing for a triad of concepts: closed, open and emergent, instead of the duality for the first two. [more]Book Reviews
by Jaakko Suominen
Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games (2018) by Jaroslav Švelch. Cambridge, Mass: MIT Press. ISBN: 9780262038843. 351pp. [more]