by John Aycock, Patrick Finn
This article identifies new kinds of hidden text in computer games and uses a collaborative methodological approach designed to address incommensurability in game studies. [more]by Óliver Pérez-Latorre
How do dystopian videogames resonate with the social imaginary of the Great Recession? This article analyses post-apocalyptic videogame bestsellers released between 2009 and 2017 to identify three “utopian enclaves," understood as discursive frames or referents associated with heroism and hope within these dystopian worlds. [more]by Holger Pötzsch, Agata Waszkiewicz
The article conducts a critical reading of Dontnod's 2015-title Life Is Strange. Moving from poetics via psychology to politics of games and play, we firstly appreciate the qualities of the devised narrative, before showing how it gradually dismantles and ultimately subverts its initial critical potentials. [more]