by Veli-Matti Karhulahti
This article looks into the mostly unexplored difference between kinesthetic and nonkinesthetic videogame challenge. The difference is refined into a challenge-based theory for understanding the videogame and its peculiar rhetorical character. [more]by Aaron Oldenburg
The work discusses the past and potential future intersections between game design and theories within contemporary sound art. The author will describe his design process in the creation of several experimental audio games. These range from music composition based on chance game events to silent games that simulate aspects of sound. [more]by Stefano De Paoli
The concept of automatic-play refers to the use of game bots, macros and other software that allow a total or partial automation of gameplay and in particular avatar levelling. The paper theorizes a key aspect of the automation of gameplay: the deskilling of players with the transfer of human skills to automatic-play software. [more]Book Reviews
by Larissa Hjorth
Raising the Stakes: E-Sports and the professionalization of computer gaming (2012) by TL Taylor. MIT Press. ISBN: 978-0262017374 [more]by Siobhán Thomas
Ludoliteracy: Defining, understanding, and supporting games education (2010) by José P. Zagal. Pittsburgh, PA: The ETC Press. ISBN:978-0-557-27791-9 [more]