by Imo Kaufman
This article examines the boardgame Train as a site of Jewish emptiness and stresses the importance of researcher positionality, especially when discussing generational trauma(s) depicted in games. Through a Jewish lens, it disaggregates scholarly work surrounding Train and considers the wider implications of our analysis as researchers. [more]by Bjarke Liboriussen
This paper counters overreliance on narrative tropes by framing the reception of film adaptations of videogames as opportunities for remembering gameplay. Taking a grounded cognition approach to remembering, the paper pays special attention to the body and to genres. [more]by Sean Purcell
This essay details the dissected puzzle’s (the jigsaw puzzle) as a result of British colonial death culture to show the wider cultural ramifications of material practices in games. [more]by Richard J. Simonson, Joseph R. Keebler, Shawn Doherty
A quantitative approach to comparing video games based on included genres via Stress Majorization of a COmplicated Function (SMACOF) Multidimensional Scaling (MDS). [more]Book Reviews
by J. Tuomas Harviainen
Experimental Games (2020) by Patrick Jagoda. Chicago, Illinois: The University of Chicago Press. ISBN: 9780226629971. pp. 320. [more]