by James Malazita, Rebecca Rouse, Gillian Smith
This article offers a counter-reading of game research's oft-deployed concept of interdisciplinarity, highlighting how interdisciplinary commitments can serve to support neoliberal formations of the university and undermine political scholarship as much as they can serve as a liberatory framework. [more]by Lawrence May, Ben Hall
User-generated paratexts shared in online player communities associated with Battlefield 2042 (DICE, 2021) demonstrate the game’s entanglement with the climate crisis, and reveal the multiplicity of player encounters with different forms of ecological thought. [more]by Gregory Phipps
This article explores how TIS-100 depicts interconnections between the cultural context of early programming methods and philosophical questions about the essential basis of the relationship between individuals and computers. [more]by Caighlan Smith
This article examines how zombie apocalypse management game, Death Road to Canada, highlights the capitalism- sustaining business ontology embedded in the zombie game genre more broadly. I advance this argument through a reading of the video game zombie as both living and dead labor, which allows simultaneously pro- and anti- capitalist gameplay. [more]by Erick Verran
This article first identifies the doppelgänger trope in videogames as a battle against the self through a consideration of self-recognition, othering and the ambiguous object-subject hierarchy implicit in roleplaying videogames. The player, controlling a player-character, is described as themself a kind of ghostly doppelgänger haunting the avatar. [more]