by Robson Bello
In this article I analyze Red Dead Redemption and Red Dead Redemption II showing how there are differences in the form of the representations between these games, where in the first game parody is more preeminent, while in the second, pastiche is more pronounced. [more]by James Cartlidge
This article conceptualizes the “Berlin Interpretation of Roguelikes” as an example of the “prototype theory” of categorization in action, showing how this theory was influenced by the later philosophy of Ludwig Wittgenstein. Using this case study, it evaluates the strengths and weaknesses of prototype theory for understanding video game genres. [more]by Tomás Grau de Pablos
This article concerns how the "Japanese indie game" developed as a marketing term and category of consumption that eventually caused the concept to stray away from local, i.e. "doujin," spaces of Japanese development. [more]by Amy LeBlanc
This article argues that the game mechanics at work in Anatomy constitute generative forms of Gothicism through the game’s use of found footage, first-person perspective and programmed failure, which can represent the flexible subjectivity of the chronically ill body. [more]by Samuel Pizelo
This article examines the early writing of Charles Babbage and Ada Lovelace to argue that they used games to model the algorithmic operations, spatialized computation and predictive reasoning necessary for the Analytical Engine. By recognizing the modeling function of games, the historical and epistemological role of games can be better understood. [more]