by Jakob Boer, Thomas Montefiore
This article provides a comparative phenomenological analysis of the ethical significance of temporality in video games and cinema. It argues that the way time is experienced in both media can evoke reflective thinking and hence carries ethical potential. [more]by Roman Kusaiko
Through an analysis of the Dead Space franchise, this argument advances a non-hierarchical framework for various forms of game repetitions (sequels, reboots, remakes). Drawing from film and game studies, it considers the intertextual nature of such media, arguing that Dead Space’s 2023 remake is simultaneously a remake and a soft reboot. [more]by Samuel Poirier-Poulin
This article examines the pretrauma imaginary of Goodbye Volcano High (KO_OP, 2023) and how it can lead the player to experience apocalyptic trauma. It pays particular attention to the game narrative and how it can stick to us, slowly get inside our psyche and access our imagination, pushing us to reflect on our own extinction. [more]by Robin Zingarelli
When digital games represent non-binary characters, they often do so through subtle means, such as via the omission of gendered language altogether. Through a review of non-binary representation in games, this piece argues that games tend to avoid clear affirmations of non-binary identity, thus contributing to practices of symbolic annihilation. [more]