by Amy Brierley-Beare
This article positions romance as a distinct object of analysis and theorizes a taxonomy of romantic representations in AAA video games. By understanding romance as unique and varied, scholars can more effectively unpack how these experiences mediate representations of sexuality and gender in digital gaming. [more]by Marco Caracciolo
Inspired by arguments on the value of irony and incongruity in times of ecological crisis, this article discusses how fishing in video games can push against dualistic assumptions about the natural world. This “radical digital fishing” is examined in two recent indie games, Dave the Diver (Mintrocket, 2023) and Dredge (Black Salt Games, 2023). [more]by Johan Kalmanlehto
This article constructs a conceptualisation of playstyle as an aesthetically valuable way to play a game. Playstyle considers the player’s interaction with the game mechanics in an attempt to complete practical, goal-oriented gameplay tasks. The argument in this work is supported by an analysis of the game Signalis. [more]by Stephanie Rennick, Seán Roberts
This article applies Trope-Informed Design to optionality in video game dialogue. We show that pragmatic optionality is most common in video games and causes issues for players. The article suggests how developers can manage resources more effectively, taking inspiration from real life conversation systems. [more]by Zsófia O. Réti
This article relies on the model of remediation developed by Bolter and Grusin to analyse Obsidian Entertainment’s 2022 game Pentiment. While the game simulates the emergence of the humanist subject, it also uses hypermediation techniques to create rhizomatic structures in which the Others of the white humanist man can find their voice. [more]by Paul A. Thomas
This digital (auto)ethnography examines how r/Genshin_Lore members analyze Genshin Impact's lore. It argues that lore speculation is a quasi-academic approach that exemplifies “narractivity,” blending canon with conjecture. The article concludes that this activity functions as an "informational meta-game" that can foster communities. [more]